Ok, so I got 2 new additions in terms of giant mecha recently. The latest Megazord and a KO of Diabattles.
I will start with the Megazord and then go to Dia Battles. The Megazord is great. for $20 USD I got 6 zords with nice painted details. They have 0 articulation and are all basically small bricks but they are cute and look good (except the turtle). They are a falcon, a piranha, a dragon, a wolf, a panda and a turtle. The dragon and panda are my faourites, they look close enough to the animals they are emulating that my 2 year old could tell what they were (well she said Dinosaur for the Dragon, I say close enough). The bird looks great but cant really stand properly on its own.
The all combine to make a Megazord who can shoot tiny rangers from his stomach. He looks great!
And while he doesnt really have any combinations (aside from this monstrosity) the require taking him apart and combining him with someone else, he does have the standard zord builder system. So you can swap out stuff and have fun.
What I think is super cool, is the added functionality to the dragon zord which lets you have a ranger ride it
And it rolls.
Ok so here was the quick review on the quality for this diabattles I posted in the haul thread:
As for a quick review of the KO, well the plastic is not great. It feels brittle and the cuts arent straight. Also, I do not know if this is the same with the original fgure but those metal stickers dont do anything. The magnetic feet on the little guys do not adhere to them. There is also stress issue, as in certain things take much more force than they should. And some cockpit wndows are loose. Also, the motor for the revealing head gimmick gets stuck. But aside from that, its alright.
As for the toy itself, I do find him smaller than I expected. The robot mode is cool though and I went through all the possible modes tonight to see how they compared. In short, the robot mode is truly the main mod here and everything feels secondary.
In long (please reffer to this pictorial of Cobotron to see which modes I am referenceing
https://www.seibertron.com/transformers ... -v2/35531/)...
Battles 01, 02, and 03: they work fine as sci fi vehicles but still have a rather odd look. And for me it would make more sense if Battles 03 had the cockpit facing the other way (only Cobotron will understand what I mean). I do love the motorcycle storage though, probably my favourite part of the entire set, its just really well done and cool. I do wish there were wheels though.
Robot mode: The best mode. Looks great. The joints are a bit stiff but we will seewhat i can do for posing later. And I am glad the remaining pieces can still form something. Well done.
Scramble mode: not great. Basically the equivalent of Optimal Optimus' flight mode without the impressive wingspan.
Manual mode: better than scramble mode as far as a mode that the robot mode can covnert to without partsforming, but still not my thing. It looks like Ed 209 in a parade.
Battle Triser: Scond best mode. Its cool, like a megaspaceship. The abundance of cockpits is a bit much but its cool that every little pilot can have a seat. And I am glad to finally make use of the leg connect ports on the robot mode backpack.
Hopper/crawler: its just the manual mode withough the misile arms and no backpack. Wont be going back to it I think.
Glider mode: This one is bonkers. Its basically a headless robot mode but to get there they actually have to go through a buch of different connections. I did not go through this mode physically and I dont think I ever will. The end result is laughable (sorry Cobo, I realize this is your favourite mode)
Fortress mode: its basically a battle triser light. Not bad though since you still get a compltet Battles 01 to hang out next to it.
An absolutely amazing thing about this though is that I now have pilots for my G1 toys, espeially my ratchet